![]() Now, while technically Beams tires are also equations fed back into equations fed back into equations. That's really where the similarity's end. while they will have to take a very similar approach in the terms of simulating multiple patches of rubber. and thus, this odd behavior is created.īeam on the other hand. This is because it just can't handle having more than one point be its defined contact patch. The deformation (which is linked to the model equations) will just bounce about adjusting as quickly as they can to the normal of the contact patch. ![]() ![]() Look at the contact patch on any of the tires as he goes over those speed bumps. Right at around 52 seconds, he starts driving over some speed bumps. I can even show you it happening in real time too. it will freak out and basically default to the one with the most pressure (that might not be the rule, but its the best I can guess) If you actually were to take a LFS tire and try and give it more than 2 contact patches. to basically make a singular contact point "act" as if it is a full fledged tire. but what I meant by that is that those equations feed back into other equations which feed back into other equations. They do calculate calculate it in patches.
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